The Adventures of Tintin: The Coop in the reviews

As you may know, I worked on Tintin, the game from the Spielberg/Jackson movie. I was in charge of the coop mode known as the "Tintin & Haddock: Haddock's dreams" mode: I designed the overall rules with the Game Director, defined the content of the 20 levels and done some levels too.

What can we learn from Mobile User Interface Design?

Since several month, I'm working on a iPhone App. So, I started to analyze by myself Mobile App to define the best practices/golden rules I should follow.
I looked also for articles on the web, and I've found an interesting one written by Selma Zafar and titled Introduction to Mobile User Interface Design. What surprise me is that the main ui design principles can be apply to game design too and game processes. So let's see what we can learn from it.

The History of Sonic The Hedgehog

A few weeks ago the Pix'n Love Publishing release a book about Sonic The Hedgehog. It has been approved by Sega and it's the first time for a book about Sonic according to the publisher. It's only available in French for the moment but it should be release in english next month.

My 2011 year

Games i've played, music i've listened to or movies i've seen in 2011...

Too much buttons on the SNES pad ?

It's always fun to read old video game magazines and see what the journalists was thinking about games & hardware at that time.
Recently I hang out on abandonware-magazines.org, a french website that host lots of scan of old french magazines. The first video game magazine in France was Tilt in 1982, and it was talking about games, computers, consoles, softwares, ...